![]() ![]() The Duke Nukem series is easily 3D Realms biggest and best seller, making "Duke Nukem" a household name.ģD Realms releases their first game " Terminal Velocity" version 1.0, a flight action game using the popular "Apogee Shareware Model" for its method of marketing and was also sold commercially in retail stores.ģD Realms was founded as the 3D division of Apogee.3D Realms Hosting Realms Deep 2020 Digital Event ![]() Using a (At the time) ground breaking new 3D engine called the "Build" engine designed by Ken Silverman. This game would go on to spawn many console game releases, action figures, add-on level packs, etc. Wildfire Studios, an Australian developer, partnered with Pinball Wizards to create Balls of Steel, due out September 1997, with five tables, one based on Duke Nukem 3D.ģD Realms first biggest hit game "Duke Nukem 3D" version 1.0 was released to the public. (Prey is due out late 1998.) This engine's Portal Technology will be a standard setting landmark for all future 3D games to match.Īpogee creates a new division, Pinball Wizards, which will focus exclusively on cutting- edge pinball games. The Prey engine and game are shown at Atlanta's E3, stuns viewers with its realism, speed and special effects, and wins strong accolades as the next generation leader in 3D gaming. On 5 August 2021, the company was acquired by Saber Interactive, a subsidiary of the Embracer Group.ĭuke Nukem 3D: 20th Anniversary World Tour Since the success of Ion Fury, the company started the annual event Realms Deep, where it would not only showcase in-development projects, but focus on spotlighting independent productions by smaller teams and the community of the so-called "boomer shooter" games. While 3D Realms has since focused on internally developed games, it would (co-)publish third-party AA and indie projects, such as Cultic and Ripout. The CEO position was taken by Frederik Schreiber, while Scott Miller was initially an advisor before fully moving to the relaunched Apogee Entertainment by 2021. On 3 March 2014, the company was acquired by the Danish investment firm SDN Invest, and became the publishing-oriented sister company to Interceptor Entertainment (today Slipgate Ironworks) and moved to Aalborg, Denmark. The Duke Nukem IP would also eventually be sold to Gearbox Software. In September 2010, Gearbox Software picked up the development of Duke Nukem Forever and published it on 9 June 2011, with the development cycle totaling at an unprecedented 15 years. On, amid financial difficulties, the company laid off its development team. Meanwhile, they were developing Duke Nukem Forever in-house, the process of which became infamously long and troubled. However, in late August of 1994, 3D Realms was born, and the four next-generation 3D games that Action had under production - Duke Nukem 3D, Shadow Warrior, Blood (eventually published by GT Interactive) and Ruins: Return of the Gods (later cancelled), all of which used the Build engine - moved under the 3D Realms label.Īfter their successes in the 1990s, the company would produce titles developed by other companies, most notably the first two Max Payne titles and Prey (2006). Originally, Action Entertainment's 3D games were going to be published under the Apogee name. In fact, 3D Realms has never had a game budget or used a spreadsheet for budget planning - they only had expense tracking. ![]() Next came Duke Nukem 3D (1996), the first 3D installment in the series.įinancially, 3D Realms was able to self-fund internal development of entire projects. This was the first shareware game to get on the cover of a major gaming magazine (the now-defunct Computer Game Player). created a new division, 3D Realms Entertainment, with the goal of developing 3D action games.ģD Realms' first title, Terminal Velocity (1995), developed by Dallas-area developer Terminal Reality, was an arcade-style, fast-paced fully 3D futuristic flight combat game. ![]()
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